Everything that we know so far about the open secret of
Dragon Age 4, which Bioware is apparently still figuring out although it is reportedly
“story and character focused” and contains some possibly controversial “live
elements” which nobody who played the earlier entries in the series understands
or no one affiliated with either Bioware or EA Games will clarify what that
term means; but the sequel to the beloved gaming franchise is just around the corner (that is if you ignore
the fact that Dragon Age: Inquisition was released in 2014, and the best case
scenario for when Number 4 hits the shelves is likely to be 2021). That will be
the longest dry spell in Dragon Age history: Dragon Age: Origins released in
2009 and Dragon Age 2 released in 2011. Yay for really big gaps in gaming
franchises, whose last entry earned over 200 Game of the Year awards and subsequently
ended on the most obvious cliffhanger for the next chapter? Seemingly increased
tension among the remaining developers who stayed with Bioware after a mass
exodus of so many others responsible for the creative heart of the previous
entries (including the original men who founded the company) has prompted an
existential crisis over what to do next with Dragon Age now that it has fallen
into their laps??? Hmmm ….. weird …… but
you just can’t make this type of shit up!
We are supposed to comfort ourselves with the knowledge that
Casey Hudson has happily returned to the Bioware fold in the wake of their less
than stellar release for Mass Effect Andromeda last year. Casey poured a lot
into the earlier Mass Effect games, those were great by the way, and he even
says that Mass Effect is his baby. Unfortunately, Hudson himself was one of the
company reps who often extolled the many choices that gamers could potentially
make in that popular franchise only to limit the final chapters selection to
three bold color options for the confused hero, Commander Shepard? Maybe Hudson
should have changed his baby’s diaper before sending the toddler out into the
universe for its last hurrah? Let’s be nice and forget the fact that Bioware
ran out of time while making ME3 and thus failed to provide proper closure over
the fates of beloved franchise characters (or depending upon your perspective),
showed a loyal crew acting in a manner that was significantly different than
gamers expected based upon those decisions made over the course of three games
and a dozen or so related dlcs?
Don’t agree?
Did you also forget about the huge customer backlash which leveraged
the Extended Cut dlc by which Bioware managed a degree of damage control over
such a hearty falling out with its customers too? No. I didn’t think that you
had ignored that one.
Truly time will tell, but Bioware (owned by EA Games) has
literally put all of its eggs in a single basket and currently suffers knuckle-popping
damage given how tightly their fingers must be crossed over their upcoming new
IP known as Anthem (due in February 2019). That game may or may not prove to be
good and stand on its own; if it just didn’t look so similar to an already
released game. That is probably Destiny to you.
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