Friday, October 31, 2008
Thursday, October 30, 2008
Wednesday, October 29, 2008
Tuesday, October 28, 2008
It will be two weeks before the next episode airs, so we get a bit of a rest from the proceedings. Perhaps Kring and company will take the opportunity to reflect on the growing wave of criticism that the hit series has run smack into. Entertainment Weekly has also joined the chorus of voices suggesting helpful hints to reclaim lost viewers. I don't know what the next volume (planned to be called 'Fugitives') will be about, or whether some of the current cast will be weeded out, but things can't help but get better for the perpetually stupid gang of "Heroes".
Monday, October 27, 2008
Friday, October 24, 2008
That's not too bad for a Friday. Enjoy!
Thursday, October 23, 2008
Tuesday, October 21, 2008
Comic book writer and artist Colleen Doran is best known for her long-running series, A Distant Soil, but she has also produced memorable work for a variety of publishers over the years, as her own series has skipped around from publisher to publisher, weathering the ever-changing tastes of the direct sales market in the process. Ms. Doran has carved out a nice niche for herself within the industry by demonstrating strong work ethics and a committment to excellence, earning various accolades as well as the respect of her peers.
I caught up with her at this years Heroes Convention in Charlotte, NC and despite a hectic personal schedule [post convention] she responded via email to my brief interview.
1) In your experience, how is the "glass ceiling" impacting women entering comics today or does gender even still matter anymore?
2) A Distant Soil is a very personal work, but what other comics project was most rewarding (or fun) for you to have been involved with?
Orbiter was very personal to me because it was such a positive and uplifting book about the space program, which has always been of great interest. I grew up near NASA, and when I was a little girl, my dad would drive us down to the runway so we could watch the jets take off. We would go to the Visitors Center. The base was open to the public in those days, and you could roam about quite a bit. It's nothing like that now. I was in a science fiction club that met once a month on the base.
3) What career goals or aspirations do you still have ahead of you or that have gone unfulfilled thus far?
I have a number of projects that have been on the back burner for years, and I desperately want to get to them. Naturally, I want to finish A Distant Soil quite badly, but have been writhing with my insecurities over it for so long, I was beginning to despair of ever getting back to it. Recently, I hired Julie Ditrich to be my editor and lean on me a bit, and that has paid off.
4) Who do you consider as influences on your career?
Frank Kelly Freas was a huge influence on me because he was my mentor when I was a kid. Kelly used to work at Mad Magazine, but he is best known as a science fiction artist. He lived hours from me, but for a long time I used to drive to his house and hang out. When his wife died, I took care of him, and did his cooking and cleaning. It was a great experience because he had been around for many, many years and had so much knowledge. He was the same age as my grandparents, so he had been an illustrator since the Depression! But in many ways, he was innocent and inexperienced. He was a terrible businessman, and that was an important lesson for me, to see what happens to wonderful, talented people when they cannot handle their business affairs. This was an incredibly important lesson.
5) Do you have any cool industry "war stories" to share?
Do I have anything else? I'd like to share a war story that goes to the character of a kind and good man. Dick Giordano.
6) What type of "tools" do you prefer to use in creating your artwork?
I prefer to work by hand. My first real digital comics work was on Tori Amos: Comic Book Tattoo. This was a combination of hand drawn work and digital. I don't think I will ever become a purely digital artist because I love creating things with my hands. I even love to make my own paper. There's a disconnect when I work on the computer, and the computer cannot create the look I can get with pencil.
7) Is the grind of participating in the convention circuit worth the trouble?
Well, you would have to catch me in another mood to get another answer. On the whole, I'd have to say no. I love meeting the fans. That is awesome. It is inspiring. I love seeing my friends, many of whom are pros. Conventions are the only place we get to meet. But touring is very time consuming. Even if you go to a show and sell out all your books and make a profit, you were not drawing your book that day, you are exhausted, and I have chronic respiratory problems that pop up when I travel. It's a trade off, and I can't say it's always a bargain.
8) What inspires you as a storyteller?
9) What's your favorite non-comics thing to do?
10) What food is your guilty pleasure?
Monday, October 20, 2008
Final Crisis: Legion of 3 Worlds #2 (of 5; DC Comics) picks up the action quite a bit from the initial issue of this mini-series in fine Geoff Johns & George Perez form. A small contingent of Legionnaires rescues their missing member the White Witch from the clutches of Mordru and then barely manage to escape with their lives, albeit with the sacrifice of a long-time supporting cast member (who goes out in truly heroic fashion). Mordru himself is ultimately recruited into the much deadlier version of the Legion of Super-Villains that Superboy-Prime currently fronts and after the remaining heroic Legionnaires split into smaller teams to confront their foes, Brainiac 5 utilizes a sphere made out of the crystallized Nexus of all Earths from all parallel universes, to draft two different, heroic versions of the Legion of Super-Heroes into the mix. Things are definitely heating up with this Final Crisis tie-in and despite my reticence to pick up material that simply spins off of mega-crossovers, I plan on seeing this entertaining ride through to the end.